Gravity Sketch Controllers
Last updated on April 4, 2022
Various controllers will look slightly different in Gravity Sketch, depending on what VR headset you are using. Although the layout might be different, the button functions are the same.
HTC Vive/Pro Controller
Oculus Quest / Quest 2
Valve Index Knuckles
Windows Mixed Reality (WMR)
Drawing hand controller: Controller with the grabbing sphere with which you will sketch, move, delete and modify objects
Non-drawing controller: Controller with blue, purple and clock button. With this controller you can move around in space, activate settings menus, activate tools menus and move around in history.
By default, Gravity Sketch controllers are set up for right-handed users. To swap controllers for left-handed simply bump the bottoms of the controllers.
Front Triggers (Index triggers): Use to Create, Point and Select.
Hand trigger/button (Grab triggers): Use to grab, move, rotate, and change the size of objects and the sketch.
Non-drawing hand: use the thumbstick to reverse in history of latest actions.
Drawing hand: use the thumbstick to increase the size of the grab sphere and size of the stroke.
When in edit mode, use this thumbstick to change the selection mode of SubD objects and edit points directions of strokes.
Color Wheel button
Use to change the color and material of the objects.
This button serves as:
- Menu button where you can access the options and settings.
- Edit Menu button when grabbing and pressing the button.
Click this button to open the Tools Menu and access all the Gravity Sketch drawing tools.
Use this to undo the actions. When grabbing the object, use the red button to delete the object and when in the edit mode grab points and delete them with the same button.
Quick Access buttons
There are accessible when turning your non-drawing hand controller outwards. Use this to quickly access following functions:
- Save Sketch (floppy disk icon)
- Take Screenshot (camera icon)
- Report an Issue (exclamation mark)
- Exit to Lobby (doors icon)
There is no button for tapping. You will need to tap with pointers of controllers without pressing any button. This function is used when using the Keyboard.