Color and Materials

Elma Kujovic
Elma Kujovic
  • Updated

Use the color wheel to change the color, material, transparency, and textures of active tools or objects in the sketch.

Color and Materials Panel 

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A. Color Wheel: Use color picker to change the color and push or pull the controller to adjust the hue 

B. Materials: Select between Basic, Reflective, Toon, Flat, Clay and Gloss materials

C. Transparency: Slide the circle to adjust the level of transparency

D. Color History: Pick from textures and colors that have previously been used in the sketch

Change Color and Material

Change the color of the active tool

The Color wheel is located at the interior of the non-dominant hand controller. 

1. To access it move your dominant hand controller to the color wheel button and pull the index finger trigger.

2. Move the color picker to preferred color and press the index trigger to change the color and select any material on the right side of the panel

9-color-2.png

 

Change the color and material of objects

1. Grab the object or objects and press the color wheel button on your dominant hand controller

2. Move the color picker to preferred color, press the index trigger to change the color and select any material on the right side of the panel

Animated GIF

Pick the existing color in the sketch

When changing the color and material of object in the sketch with the color picker you can press and hold the trigger to pick a color and texture from an existing object or image.

Animated GIF

Hold the trigger on the non-dominant hand at the same time to only pick the color.

 

Transparency

Point to the circle, press and hold the index trigger and drag the circle to the left or right to adjust the transparency level 

Animated GIF

Textures

You now have the ability to control the scale and rotation of textures applied to objects.  Textures allow you to reflect the personality and style behind your designs. You can now more precisely convey a design’s aesthetics by perfectly aligning materials with the geometry you’ve created.

 

You will first need to upload textures as png or jpeg to your headset (locally or via cloud) and then import them to the sketch from the Import menu and select from your Reference Images

Once you’ve imported an image to use as a texture, you can apply it as usual by dragging it onto a surface, and then adjust it using the sliders in the color menu. You’ll now be able to manipulate the scale and rotation of texture to get the right visual. Texture panning is soon to follow!

 

 

 

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