6.2.9 (May 1)
VR
π Features & Improvements
- Improved Memory usage of image imports - most workflows will only use half as much memory.
π Bug Fixes
- On standalone headsets, export preset options no longer adopt the file format of your custom slot.
- Fixed issue that caused some files made before GS 6.2.4 to trigger error βinvalid object data was found and repaired in the loaded file. Recovered objects were placed on new layersβ which placed parts of the file on a new layer.
- Fixed memory usage calculation for images.
6.2.10 (May 2)
VR
π Bug Fixes
- Fixed not being able to open GLB and FBX files containing textures.
- Fixed app hangs when trying to export FBX locally on standalone.
- First Sketch experience is no longer triggered when entering a Collab room in a workspace with no personal files.
- Disabled export confirmation button when a cloud export is in progress.
6.2.11 (May 13)
VR
π Features & Improvements
- Made low memory warning message thresholds more accurate.
- Changed controller models for Quest 2, Quest 3, Pico 3 and Pico 4 to be white.
- Single-sided rendering is no longer immediately disabled when engaging the tool switcher while the Flip Normals tool is selected. Now you must actually switch to another tool for it to be disabled.
- Made memory usage more efficient in some scenarios.
- Made saving of some large sketch files faster.
π Bug Fixes
- Fixed exports having the incorrect thumbnail after joining a Collab room.
- Removed grab trigger haptics when using SteamVR.
- Reintroduced missing Please Stand By screen when saving files.
- Other usersβ headsets no longer cast shadows in Collab.
6.2.12 (May 16)
VR
π Bug Fixes
- Fixed a rendering crash that would sometimes occur on loading a sketch.
6.2.13 (May 17)
VR
π Features & Improvements
- Slightly changed layout of export menu.
π Bug Fixes
- Improves Collab stability in some network conditions.
6.2.14 (May 17)
VR
π Bug Fixes
- Fixed an issue that could sometimes cause imported opaque textures to be rendered as transparent.
6.2.16
VR
π Bug Fixes
- Updated fix for an issue that could sometimes cause imported opaque textures to be rendered as transparent.
- Improved Collab connection stability on some networks.
6.2.17
VR
π Features & Improvements
- Adjusted wording and layout of the Selection tool menu.
π Bug Fixes
- Fixed a further issue on Windows that could cause textures to be incorrectly considered transparent.
6.2.18 (May 23)
VR
π Features & Improvements
- Stage floor now follows center of sketch and more accurately represents its size; introduced experimental βgridβ option.
- Collab thumbnails now update on leaving the room.
π Bug Fixes
- Fixed a bug that caused users to be disconnected from Collab on minor connection fluctuations.
- Fixed wrong light position on environment loading.
- Fixed not being able to log into Google via web browser.
- Fixed not being able to scale some menus and UI elements.
- Fixed jittery headset view when saving/exporting heavy files with SteamVr set as OpenXR Runtime.
6.2.19 (May 30)
VR
π Features & Improvements
- Slightly reworked lobby sign-up UX.
- βLink to Deviceβ option now explicitly informs you what account you are linking your LandingPad account to (Standalone Quest, Tethered Quest or Steam).
π Bug Fixes
- When importing a model containing transparent textures, transparent rendering is now only applied to parts of the model that have the transparent texture.
- Fixed some imported files having untextured or missing thumbnails.
- Fixed some imported files having untextured or missing thumbnails.
- Fixed some FBX files importing without textures on standalone.
- Fixed some DAE files failing to import successfully.
- Fixed environment light pointing forwards by default instead of downwards when creating a new Collab room.
- Fixed tooltip for Grid Stage Floor option.
Screen Collab
π Features & Improvements
- Changed default focal length to 50 mm.
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