May 2024

Josh Humphreys
Josh Humphreys
  • Updated

6.2.9 (May 1)

VR

πŸš€ Features & Improvements

  • Improved Memory usage of image imports - most workflows will only use half as much memory.

πŸ› Bug Fixes

  • On standalone headsets, export preset options no longer adopt the file format of your custom slot.
  • Fixed issue that caused some files made before GS 6.2.4 to trigger error β€œinvalid object data was found and repaired in the loaded file. Recovered objects were placed on new layers” which placed parts of the file on a new layer.
  • Fixed memory usage calculation for images.

 

6.2.10 (May 2)

VR

πŸ› Bug Fixes

  • Fixed not being able to open GLB and FBX files containing textures.
  • Fixed app hangs when trying to export FBX locally on standalone.
  • First Sketch experience is no longer triggered when entering a Collab room in a workspace with no personal files.
  • Disabled export confirmation button when a cloud export is in progress.

 

6.2.11 (May 13)

VR

πŸš€ Features & Improvements

  • Made low memory warning message thresholds more accurate.
  • Changed controller models for Quest 2, Quest 3, Pico 3 and Pico 4 to be white.
  • Single-sided rendering is no longer immediately disabled when engaging the tool switcher while the Flip Normals tool is selected. Now you must actually switch to another tool for it to be disabled.
  • Made memory usage more efficient in some scenarios.
  • Made saving of some large sketch files faster.

πŸ› Bug Fixes

  • Fixed exports having the incorrect thumbnail after joining a Collab room.
  • Removed grab trigger haptics when using SteamVR.
  • Reintroduced missing Please Stand By screen when saving files.
  • Other users’ headsets no longer cast shadows in Collab.

Was this article helpful?

/

Comments

0 comments

Please sign in to leave a comment.