Editing Properties

Elma Kujovic
Elma Kujovic
  • Updated

Introduction

Each geometric shape will show different editing options on the non-drawing hand panel. It depends on the tool that you initially used for your sketch.

Editing Properties Options 1

42-edit-stroke.png

 

A. Bake Mirror: Previously mirrored object will become independently moveable and editable

B. Reset Thickness: Uniform stroke thickness

C. Simplify Points: Make a sketch object smoother by reducing control points

D. Convert to SubD: Convert an object to a SubDivision model

E. Reset Weights: Restore default influence on control points or vertices

F. Stretched: Extend the geometry or stroke beyond its original bounds.

G. Repeated Texture: Tile a texture pattern across the surface repeatedly

H. Low Poly: Reduce the polygon count for a simplified, less detailed model

I. Loop: Connect the start and end points of the geometry

J. End Caps: Close off the open ends of a stroke or geometry with a cap

K. Mirrored: To make an object symmetrical along the mirror plane. The mirrored object is synced to the original parametrically

L. Snap: You can snap control points onto a point of another object

 

Editing Properties Options 2

42-edit-surface.png

 

A. Restrict Face movement: Limit the movement of faces to specific directions or axes for controlled adjustments

B. Auto select loops: Automatically select an entire loop of edges or faces

C. Collapse Polygons: Merge selected polygons or vertices into a single point, simplifying geometry

D. Break mirror: Previously mirrored object will become independently moveable and editable

E. Subdivision Level: Adjust the level of detail by increasing or decreasing the number of subdivisions in the geometry for smoother or coarser surfaces

 

 

Editing Properties Options 3

42-edit-primitive.png

A. Break mirror: Previously mirrored object will become independently moveable and editable

B. Convert to SubD: Convert an object to a SubDivision model

C. Scale Arrow: You will see arrows if you are editing a primitive geometry. Pull the arrows to scale the object in both directions.

 

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