Version 5.5.73 (December 13)
VR
🚀 Features & Tweaks
- Added a First Sketch Tutorial to teach users the basics of Gravity Sketch. This tutorial will automatically launch if it is your first time using the app, but can also be accessed from the Learn tab in either a sketch or the lobby.
- Improved the efficiency of LOD adjustments of imported meshes to improve performance in sketches containing imported meshes.
- Added Snap Mode to Ink and Stroke menus. This mode allows this ink/stroke to snap to objects or the world axis while sketching.
- You can now extrude faces on a subdivision object by grabbing adjacent vertices without grabbing the faces themselves.
- Collab now uses your LandingPad account’s Display Name as your name in Collab, and it is now synced across devices.
- Changed controller trigger activation colours.
- Layer visibility can now be controlled by a toggle in the Layer menu in addition to the already existing visibility slider.
- Surface snapping, teleporting, projection drawing, colour picking and laser pointers now work with objects on locked layers.
- Improved wrapping of file and folder names in File Manager as well as the in-sketch Prefabs and Reference Images menus.
- Added ‘Le Mans Hypercar’ chassis preset.
- The final node is now removed when exiting point drawing mode with either the blue button or the non-drawing index trigger.
- Can now switch in and out of stylus mode on the Quest Pro while in point mode.
- Enabled eye and face tracking when using the Quest Pro with Quest Link.
🐛 Bug Fixes
- Added missing purple highlight when intersecting grab sphere with the beta menu.
- Fixed very large meshes with ngons failing to save properly into sketch files.
- Primitive cubes no longer lose their texture on duplication or on save load.
- Added missing purple highlight when intersecting grab sphere with Beta menu.
- The passthrough headset no longer gets stuck in space if it is being held by the grab sphere while loading into a Collab room.
- Mirror symmetry is no longer baked when merging objects if they share the same mirror plane.
- Fixed sketch scale being set to 0.0% when entering export menu with a detached Prefabs or Reference Images menu.
- Fixed a crash when exporting subdivision objects containing faces with many vertices to FBX.
- Fixed the advanced settings panel on the Screenshot tool becoming inaccessible if passthrough mode was toggled while the panel was open.
- Fixed toggling passthrough while the Screenshot tool’s advanced settings panel is open also toggling the camera’s Vertical Lock.
- Fixed the advanced settings panel on the Screenshot tool being undismissable if open at the start of a sketch.
- Fixed placement and scale of imported prefabs containing multiple meshes when dragged into the prefab window.
- Can no longer overwrite local files and folders by renaming another file or folder with the same name.
- Subdivision objects’ Restrict Face Movement option now continues through face extrusions.
- Fixed various tutorial videos failing to play.
- Fixed a typo in the Reference Images menu help text.
- Corrected width of the Small Coupe and Mid-Size Coupe chassis presets.
Screen Collab
🚀 Features & Tweaks
- Reworked the UI of the app.
- Repositioned the info and settings menus to the top left of the screen.
- Moved the existing viewpoints menu to the bottom left of the screen and added thumbnail previews for each viewpoint.
- Moved mark-up and annotation options to the the bottom left of the screen.
- Moved the new viewpoint creation UI to the bottom centre of the screen along with Next and Previous viewpoint buttons and an autoplay button.
- Moved laser Pointer, People Panel, microphone toggle and Leave Room to bottom right of screen.
- Added a Marker tool.
- Added black, yellow and blue options for the Pen and Marker tools.
- Added a Redo button.
- Added the ability to reorder viewpoints in the viewpoints menu.
- Viewpoints can now be created in orthographic view.
🐛 Bug Fixes
- Can no longer adjust focal length or switch to orthographic view while in a view point. Additionally moving to a view point will now set your focal length to the value at which the view point was created.
- Using the Horizon, Studio, or Light Panels environments in a room no longer causes a grey circle to appear near the centre of the camera.
- Fixed the hotkey combination to toggle the microphone.
Version 5.5.74 (December 13)
VR
🐛 Bug Fixes
- Fixed a memory leak triggered by viewing viewpoints previews.
Screen Collab
🐛 Bug Fixes
- Fixed a memory leak triggered by viewing viewpoints previews.
Version 5.5.75 (December 14)
VR
🐛 Bug Fixes
- Fixed meshes imported via the import preview window being highlighted until interacted with.
Screen Collab
🐛 Bug Fixes
- Fixed Screen Collab failing to load into rooms on a fresh install.
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